New World: Aeternum – Sandwurm Elite Trial Full Walkthrough & Loot
Apr-27-2026 PSTIn the massive world of Aeternum, facing off against the colossal Sandwurm (also known as Shah Neshen, The Devourer) in the Elite Trial is one of the most challenging encounters players will experience. This monstrous boss lurks beneath the shifting sands of Brimstone Sands, waiting to strike with devastating power and cunning tactics. If you're looking to gear up efficiently for this fight, you can buy New World Coins to accelerate your preparation. This guide covers everything you need to know to successfully come out on top.
1. Getting Started: Requirements & Location
Before you can enter this battle, you must meet specific requirements:
Requirement | Detail |
Group Size | Minimum 12 players, but highly recommended: full raid of 20 members |
Level | At least level 65 |
Gear Score | In-game suggests 600–625, but recommended: 690+ (many groups will not accept lower) |
Location | Brimstone Sands territory (accessible directly from the main Activities tab under Elite Trial) |
Note: Do not attempt without a full 20-player raid. Even then, every member must pull their weight.
2. Builds & Team Composition
A successful raid requires a specific breakdown of roles. Below is the recommended distribution for a 20-player raid.
Role | Number of Players |
Tank | 1 |
Off-Tank | 1 |
Healer | 2 |
Lights | 4 |
Enfeebler Spear DPS | 1 |
Spear DPS | 1 |
Sword & Shield (SnS) DPS | 1 |
War Hammer DPS | 1 |
Greatsword DPS | 1 |
Rapier Evade DPS | 1 |
Rapier Bleed DPS | 1 |
Role Responsibilities:
· Tank: Handles mobs (e.g., scorpions) and clumps them together.
· Spear DPS: Focuses on stacking debuffs on the Sandwurm.
· Rapier DPS (Evade/Bleed): Maximizes damage output.
· Lights (4 players): Manage the light platform mechanic (detailed below).
· Healers: Keep the raid alive.
Tip: This composition maximizes Rend on the boss. If you’re a DPS unsure of your secondary weapon, consider Rapier for damage and your other weapon for Rend.
3. Required Consumables
Bring these consumables before entering:
Consumable | Purpose |
Infused Health Potion | Emergency heal |
Acid Tincture | Removes Acid Burn (DoT from poison pools) |
Infused Angry Earth Ward Potion | +10% damage absorption from Angry Earth for 40 min |
Infused Angry Earth Coating | +15% damage to Angry Earth (on weapon) |
Attribute-focused Food (e.g., Beef Braciole) | Boosts core stats |
Special Note for Tanks & Lights: Use Infused Beast Ward Potion instead, because the mobs you face are classified as Beasts (the Sandwurm itself is Angry Earth).
4. Phases & Battle Mechanics
4.1. Initial Mobs Phase
· Start: One player pounds the large drum in the center. The Sandwurm appears.
· Positioning: All DPS go to the left side of the spawn point and begin damage.
· Tank Role: Aggro all mobs, clump them together for AoE damage.
· Ranged DPS: Focus on small scorpion and mage mobs.
· Critical Mechanic – The Swing Attack: One player calls "Block!" before the Sandwurm’s deadly swing. All DPS must face the center of the arena and block. Failure = instant death.
4.2. Ongoing Lights Phase
· Trigger: Begins as soon as the drum is played and continues throughout the fight.
· Setup: Four players stand on four separate light platforms on the outer rim.
· The Trick: Platform players cannot see the color below them (red or blue).
· Solution: A ground-level shotcaller calls out colors for each platform in order. Platform players then interact with the correct color.
· Success Buff: If all four choose correctly, the raid gains a major buff that increases shield stamina damage.
· Shielded Mobs: DPS destroys them → they drop a large sword → interact for an Empower buff → continue damaging the Sandwurm.
4.3. Scorpion Phase
· Trigger: Sandwurm retreats into the cave after several health bars are depleted.
· Split: Two groups go left, two groups go right.
· Objective: Kill one scorpion on each side.
· Danger – Sandwurm Pops: Large glowing circles appear on the ground → avoid them (auto-death risk). After popping up, the Sandwurm leaves poison pools → avoid or use Acid Tincture immediately.
· After Scorpions Die: All players go to the back of the arena and up the stairs.
· Optimal Split for Next Phase:
1. Right stairs: Tank, healer, one DPS, and the two right-side light players.
2. Left stairs: Everyone else.
4.4. Stamina Phase
· After climbing stairs: Sandwurm performs a massive sweep attack → kills anyone not upstairs.
· Left side group: Group up, clear mobs, healer drops AoE heals.
· Right side group (Tank + healer): Distract the Sandwurm.
· All DPS: Switch to ranged weapons and attack the Sandwurm once the four light players activate their platforms.
· Caution: Sandwurm may turn toward DPS → be ready to dodge acid spits.
· Transition: After the Sandwurm does a massive swipe on the lower arena, move back to original positions.
4.5. Mine Phase
· On dropping down: Landmines are scattered across the arena.
· Who clears mines? Everyone except healers, light players, and debuff-focused DPS.
· After mines cleared: All remaining DPS return to original positions and burn the boss.
4.6. Victory Phase
· With correct composition and execution, the Sandwurm falls.
· Time varies: Highly optimized groups may skip phases entirely; less experienced groups may repeat phases.
5. Rewards
Weekly Reward (once per week)
Major Sandwurm Spoils contains:
· Dark Matter
· Sandwurm Materia
· Minor Heartrune of The Devourer
· Gypsum Orbs
· Chance at named weapons & equipment
Daily Reward
Minor Sandwurm Spoils contains:
· Dark Matter
· Sandwurm Materia
· Gypsum Orbs
· Additional chances at named weapons & equipment
Notable Named Drop
Item | Type | Notes |
Sclerite Pincer | Great Axe | Arguably best-in-slot perks |
Artifact Unlock Requirement
Defeating the Sandwurm is required to unlock a perk on the Tempest Fury Great Axe artifact. You must have this artifact equipped when defeating the boss to unlock the perk—keep this in mind for any future Spin-to-Win build.
Final Tips
1. Communication is key: One shotcaller for lights, one for block calls.
2. Don’t ignore consumables: Acid Tincture and Ward potions save runs.
3. Practice the light mechanic outside the raid if possible—it’s the most common failure point.
4. Gear score matters: Don’t expect to be carried below 690 GS.
3. If you need an edge in preparation, remember that reliable New World Gold for sale is available at MMOEXP to help you stock up on consumables and gear. Good luck, adventurer. May your sands run red with the Devourer’s blood.
