Three Ways to Farm Trials of Sekchma in PoE2
Nov-18-2025 PSTWith Patch 0.4 arriving in early December, the PoE2 endgame is headed for its first major shake-up. Mapping changes are on the horizon, new systems are being tuned, and players across the community are preparing to pivot their early-league strategies. But one method remains as consistent—and profitable—as ever: farming Trials of Sekchma.
Whether you’re aiming to secure early-league capital, target specific ultra-rare relics, or take your first steps into high-end crafting, Trials of Sekchma remains one of the game’s most reliable money-makers. This guide breaks down the three major farming methods, explains how relic quantity scaling really works, outlines room and POE 2 Currency, and shows you how players generate anywhere from a handful of Divines to several hundred in a single run.
If you want a method that will still work after the patch, this is it.
Why Trials of Sekchma Are So Profitable
Players often enter Sekchma for their Ascendancies, but the activity’s real value lies in its unique loot system. The Trial rewards:
Unique relics (including chase items worth 90–400+ Divines)
High-tier magic relics (valuable early in league)
Grand Spectrum Jewels
Time-lost Jewels
Temporalis rewards for elite players
Ginbaria boons and sellable Trial setups
The combination of target-farming, deterministic mechanics, and high drop ceilings makes Trials of Sekchma one of the few content loops where a single pull can pay for multiple builds.
METHOD 1 — The Most Popular: Relic Quantity Farming
This is the baseline method used by most players and one of the strongest strategies early in the league.
How Relic Quantity Works
Seal and Urn relics can roll the modifier:
“Increased quantity of relics dropped by monsters.”
This affects:
Unique relic drops from Zerac
Magic relics dropped throughout the run
While magic relics lose value later in a league, early on they can sell extremely well if they roll premium combinations.
Relic Quantity Thresholds
100% increased quantity → guaranteed 2 unique relics
200% increased quantity → guaranteed 3 unique relics
200%+ → chance for 4 relics
However, you can only equip up to 180% from relics alone (9 relic slots).
Here’s the trick:
The Enchanted Urn Buff
During Trials, you can pick up the “Enchanted Urn” room boon, which adds +30% non-unique relic quantity.
This means:
If you enter with 154%, the buff pushes you to 200%, guaranteeing 3 unique relics.
This is the sweet spot—EASY to hit, cheap, and efficient.
Which Unique Relics Are Worth Money?
The big ones:
Desperate Alliance Vase Relic → used for Against the Darkness farming (Method 2)
Last Flame & Sense Relics → unlock Temporalis farming (Method 3)
Desperate Alliance is common enough to farm in bulk (1 in ~5 rate)
and sells for 3–4 Divines even late league.
Last Flame is extremely rare (~1 in 650), but worth 90–100 Divines.
METHOD 2 — The Most Profitable: Against the Darkness Farming
This is the money printer.
If you want 10–400 Divines per pull, this is how players do it.
Using the Desperate Alliance Vase Relic, you can farm a unique drop called Against the Darkness, better known as “the diamond relic.”
How Much Are They Worth?
Poor rolls → 2–3 Divines (still profitable)
Average rolls → 10–12 Divines
Premium rolls → 50–100 Divines
God-tier rolls → 300–400+ Divines
Avoid corrupting them—non-corrupted diamonds always retain value
and can be reforged at a rate of 3 → 1.
Even in SSF, this method is outstanding because reforging guarantees steady attempts.
Best Modifier Combinations
The trophies you want:
Gain Extra Damage (two rolls) → Cold + Lightning, Fire + Lightning, etc.
Anything paired with Spirit
Gain Extra Elemental Damage + Spirit → jackpot-tier rolls
Examples:
Gain Extra Cold + Gain Extra Lightning → 400+ Divines
Spirit + Gain Extra Lightning → 50–200 Divines
One “Gain Extra Damage” (solo) → still 5–10 Divines
This method is reliable, scalable, and beginner-friendly.
If you want early-league power, this is the farming route to start with.
METHOD 3 — The Riskiest but Most Lucrative: Temporalis Farming
This method is not for most players, but the people who push it make obscene currency.
What Makes It So Dangerous?
To attempt Temporalis:
You need to kill the boss instantly.
You can't afford to get hit—defenses mean nothing except evasion.
Builds must use projectiles:
Lightning Arrow (best)
Lightning Spear
Spark (weaker on Floor 4)
You must solve ALL traps with movement and rolls.
If you fail → you lose ~100 Divines.
If you succeed → you can make 50 Divines per run consistently.
Recommended Setup
100% reduced trap damage (ignores all traps)
Massive evasion stacking
Projectile build with high clear & single-target
Instant phase-deletion damage
This is peak endgame content and the most volatile but highest profit source in Trials.
Room Priority for Maximum Efficiency
Clear speed is the foundation of profit. You want rooms that take 15–30 seconds, not 60–120.
Best to worst rooms:
Ritual – insanely fast, sometimes 10 seconds
Chalice – generally manageable, 20–30 seconds
Hourglass – random glitches, sometimes time-wasting
Gauntlets – long mazes, slow, trap-heavy
By forcing your path toward Rituals and Chalices, you shave minutes off every run.
Best Modifiers for Your Seal & Urn Relics
Beyond relic quantity, these modifiers smooth your clears:
Highly recommended:
Movement Speed → biggest QoL; also increases roll-dodge distance
Traps Deal Reduced Damage → (stack to 100% to completely ignore traps)
Maximum Life / Maximum Honor → survivability
Defenses (if you’re struggling early)
Movement speed is king.
Roll distance scales off your movement speed, making it easier to skip traps entirely.
Ginbaria Tips – Save Your Runs, Sell Them, or Swap Characters
A powerful convenience feature in Trials:
You can exit after any floor, keeping your Ginbaria intact and preserving boons/afflictions.
Uses:
Save good Ginbarias for another character
Sell Ginbarias with nice modifiers
Practice boss fights without losing your progress
Pledge Reset
If you don’t like the Pledge options offered, simply back out.
This saves tons of failed attempts and wasted afflictions.
Chest Priority – Where the Real Money Is
Chests in Sekchma can be extremely lucrative with proper targeting of cheap Path of Exile 2 Currency.
Top Priority:
Spectrum Chests
Guaranteed Grand Spectrum Jewel
Rubies are 50+ Divines this league
Expected profit ~15 Divines
Drop rate seems ~1 in 30 (120 runs → 3 jewels reported)
Time-Lost Chests
Only source of Time-Lost jewels
Royal Chests
Amazing early-league profit
Drop Sapphires, Rubies, Emeralds
Arcanist Chests
Chance at Perfected Exalts and Divine Orbs
Opening dozens of chests per run can easily double the value of a single SO.
Best Boons and Worst Afflictions
Best Boons
These make runs faster or more profitable:
Enchanted Urn – essential for hitting relic quantity threshold
Ornate
Silver Tongue
Dagger
Hairfoot
All are focused on either speed or enhanced relic drops.
Worst Afflictions (AVOID THESE ALWAYS)
Forgotten Traditions – kills your relic profits
Deceptive Mirror – forces bad room paths
Purple Smoke – hides afflictions; could ruin a perfect run
Blunt Sword
Traditions Demand
Trade Tariff
These slow your progress or sharply reduce profit.
Profit Expectations – The Truth Behind Trial RNG
PoE2 is still PoE—there are dry streaks and hot streaks.
Players report:
Against the Darkness (Method 2):
~15 Divines average per diamond over 50 runs
Some are worth only 2–3 Divines
Some worth 200–300 Divines
Long droughts followed by explosive luck
Clear Speed:
Average player clears one run every 30 minutes
2 runs per hour
Experienced players reach 10–15 minutes per run
Costs:
Ginbaria → 1 Exalt
Killik relic setup → cheap; doesn’t need perfect rolls
16–17% relic quantity is enough to start printing currency
With consistent grinding, mirror-tier profit is absolutely possible.
