Three Ways to Farm Trials of Sekchma in PoE2

Nov-18-2025 PST

With Patch 0.4 arriving in early December, the PoE2 endgame is headed for its first major shake-up. Mapping changes are on the horizon, new systems are being tuned, and players across the community are preparing to pivot their early-league strategies. But one method remains as consistent—and profitable—as ever: farming Trials of Sekchma.

Whether you’re aiming to secure early-league capital, target specific ultra-rare relics, or take your first steps into high-end crafting, Trials of Sekchma remains one of the game’s most reliable money-makers. This guide breaks down the three major farming methods, explains how relic quantity scaling really works, outlines room and POE 2 Currency, and shows you how players generate anywhere from a handful of Divines to several hundred in a single run.

If you want a method that will still work after the patch, this is it.

Why Trials of Sekchma Are So Profitable

Players often enter Sekchma for their Ascendancies, but the activity’s real value lies in its unique loot system. The Trial rewards:

Unique relics (including chase items worth 90–400+ Divines)

High-tier magic relics (valuable early in league)

Grand Spectrum Jewels

Time-lost Jewels

Temporalis rewards for elite players

Ginbaria boons and sellable Trial setups

The combination of target-farming, deterministic mechanics, and high drop ceilings makes Trials of Sekchma one of the few content loops where a single pull can pay for multiple builds.

METHOD 1 — The Most Popular: Relic Quantity Farming

This is the baseline method used by most players and one of the strongest strategies early in the league.

How Relic Quantity Works

Seal and Urn relics can roll the modifier:

“Increased quantity of relics dropped by monsters.”

This affects:

Unique relic drops from Zerac

Magic relics dropped throughout the run

While magic relics lose value later in a league, early on they can sell extremely well if they roll premium combinations.

Relic Quantity Thresholds

100% increased quantity → guaranteed 2 unique relics

200% increased quantity → guaranteed 3 unique relics

200%+ → chance for 4 relics

However, you can only equip up to 180% from relics alone (9 relic slots).

Here’s the trick:

The Enchanted Urn Buff

During Trials, you can pick up the “Enchanted Urn” room boon, which adds +30% non-unique relic quantity.

This means:

If you enter with 154%, the buff pushes you to 200%, guaranteeing 3 unique relics.

This is the sweet spot—EASY to hit, cheap, and efficient.

Which Unique Relics Are Worth Money?

The big ones:

Desperate Alliance Vase Relic → used for Against the Darkness farming (Method 2)

Last Flame & Sense Relics → unlock Temporalis farming (Method 3)

Desperate Alliance is common enough to farm in bulk (1 in ~5 rate)

and sells for 3–4 Divines even late league.

Last Flame is extremely rare (~1 in 650), but worth 90–100 Divines.

METHOD 2 — The Most Profitable: Against the Darkness Farming

This is the money printer.

If you want 10–400 Divines per pull, this is how players do it.

Using the Desperate Alliance Vase Relic, you can farm a unique drop called Against the Darkness, better known as “the diamond relic.”

How Much Are They Worth?

Poor rolls → 2–3 Divines (still profitable)

Average rolls → 10–12 Divines

Premium rolls → 50–100 Divines

God-tier rolls → 300–400+ Divines

Avoid corrupting them—non-corrupted diamonds always retain value

and can be reforged at a rate of 3 → 1.

Even in SSF, this method is outstanding because reforging guarantees steady attempts.

Best Modifier Combinations

The trophies you want:

Gain Extra Damage (two rolls) → Cold + Lightning, Fire + Lightning, etc.

Anything paired with Spirit

Gain Extra Elemental Damage + Spirit → jackpot-tier rolls

Examples:

Gain Extra Cold + Gain Extra Lightning → 400+ Divines

Spirit + Gain Extra Lightning → 50–200 Divines

One “Gain Extra Damage” (solo) → still 5–10 Divines

This method is reliable, scalable, and beginner-friendly.

If you want early-league power, this is the farming route to start with.

METHOD 3 — The Riskiest but Most Lucrative: Temporalis Farming

This method is not for most players, but the people who push it make obscene currency.

What Makes It So Dangerous?

To attempt Temporalis:

You need to kill the boss instantly.

You can't afford to get hit—defenses mean nothing except evasion.

Builds must use projectiles:

Lightning Arrow (best)

Lightning Spear

Spark (weaker on Floor 4)

You must solve ALL traps with movement and rolls.

If you fail → you lose ~100 Divines.

If you succeed → you can make 50 Divines per run consistently.

Recommended Setup

100% reduced trap damage (ignores all traps)

Massive evasion stacking

Projectile build with high clear & single-target

Instant phase-deletion damage

This is peak endgame content and the most volatile but highest profit source in Trials.

Room Priority for Maximum Efficiency

Clear speed is the foundation of profit. You want rooms that take 15–30 seconds, not 60–120.

Best to worst rooms:

Ritual – insanely fast, sometimes 10 seconds

Chalice – generally manageable, 20–30 seconds

Hourglass – random glitches, sometimes time-wasting

Gauntlets – long mazes, slow, trap-heavy

By forcing your path toward Rituals and Chalices, you shave minutes off every run.

Best Modifiers for Your Seal & Urn Relics

Beyond relic quantity, these modifiers smooth your clears:

Highly recommended:

Movement Speed → biggest QoL; also increases roll-dodge distance

Traps Deal Reduced Damage → (stack to 100% to completely ignore traps)

Maximum Life / Maximum Honor → survivability

Defenses (if you’re struggling early)

Movement speed is king.

Roll distance scales off your movement speed, making it easier to skip traps entirely.

Ginbaria Tips – Save Your Runs, Sell Them, or Swap Characters

A powerful convenience feature in Trials:

You can exit after any floor, keeping your Ginbaria intact and preserving boons/afflictions.

Uses:

Save good Ginbarias for another character

Sell Ginbarias with nice modifiers

Practice boss fights without losing your progress

Pledge Reset

If you don’t like the Pledge options offered, simply back out.

This saves tons of failed attempts and wasted afflictions.

Chest Priority – Where the Real Money Is

Chests in Sekchma can be extremely lucrative with proper targeting of cheap Path of Exile 2 Currency.

Top Priority:

Spectrum Chests

Guaranteed Grand Spectrum Jewel

Rubies are 50+ Divines this league

Expected profit ~15 Divines

Drop rate seems ~1 in 30 (120 runs → 3 jewels reported)

Time-Lost Chests

Only source of Time-Lost jewels

Royal Chests

Amazing early-league profit

Drop Sapphires, Rubies, Emeralds

Arcanist Chests

Chance at Perfected Exalts and Divine Orbs

Opening dozens of chests per run can easily double the value of a single SO.

Best Boons and Worst Afflictions

Best Boons

These make runs faster or more profitable:

Enchanted Urn – essential for hitting relic quantity threshold

Ornate

Silver Tongue

Dagger

Hairfoot

All are focused on either speed or enhanced relic drops.

Worst Afflictions (AVOID THESE ALWAYS)

Forgotten Traditions – kills your relic profits

Deceptive Mirror – forces bad room paths

Purple Smoke – hides afflictions; could ruin a perfect run

Blunt Sword

Traditions Demand

Trade Tariff

These slow your progress or sharply reduce profit.

Profit Expectations – The Truth Behind Trial RNG

PoE2 is still PoE—there are dry streaks and hot streaks.

Players report:

Against the Darkness (Method 2):

~15 Divines average per diamond over 50 runs

Some are worth only 2–3 Divines

Some worth 200–300 Divines

Long droughts followed by explosive luck

Clear Speed:

Average player clears one run every 30 minutes

2 runs per hour

Experienced players reach 10–15 minutes per run

Costs:

Ginbaria → 1 Exalt

Killik relic setup → cheap; doesn’t need perfect rolls

16–17% relic quantity is enough to start printing currency

With consistent grinding, mirror-tier profit is absolutely possible.